Learn how to test real, complex software written in Go

Large or small, perfect abstractions or global state galore; it doesn't matter what your code looks like, you CAN learn to test it.

Tell me if this sounds familiar - you are learning how to test in Go, and things seem to be going great. The tutorials are all clicking, and you can't wait to start applying what you are learning in your real projects.

You fire up your editor, grab your latest project, create your first *_test.go source file, and suddenly it feels like you don't have a clue what you are doing.

*You hear the sound of glass shattering*

What happened?!?!

Things were going so great. All those examples made sense, but now you don't even know where to start.

It seemed so easy to test that "Hello, world" HTTP handler, but how do you test complex handlers? You know, HTTP handlers that do something realistic like insert a record into a database, or use an API to verify someone's address.

For that matter, how do we verify that our database interactions are working as we expected? Or maybe your app has a global DB variable - does that mean testing simply isn't possible?

What about those APIs we are interacting with? Do we stub them? Do we hit the test API? What happens if we hit API rate limits or there isn't even a test API?

Alright, alright! Take a second to breathe and let me fill you in on a little secret...

Testing isn't hard, but simple tutorials don't do it justice

Testing isn't any harder than writing any other Go code. In fact, if we wanted we could test our code by just writing a main package and interacting with our application code. We could panic when something doesn't act the way we expected, and viola - we have a test!

But why does it feel so hard? Probably because we simplify the examples to the point that they lose all of their value.

Think about it, when is the last time you wrote a Palindrome function?

Never? So why are all these tutorials showing us how to test one?

Why aren't they showing us how to test realistic software? What happened to the example where we test a real HTTP handler that needs access to a data store? Or the tutorial where we build an API client and learn how to test it WITHOUT always hitting the real API. Wouldn't it be great if we could learn how to test a real web app with a real DB and a real integration to a payments API like Stripe?

Test with Go is different.

In this course you will learn how to test REAL software, not palindrome functions.

We will have to look at a few isolated examples in order to learn specific testing techniques, but that isn't enough to solidify a concept so we won't stop there. We will build real projects that teach you how to apply all of these testing skills in real software.

In one project we build a web application which allows us to address the complexities that come up while testing an application that uses a database, third party APIs, and more. In another project we look at how internal testing helps us verify our intermediate steps are correct, while also discussing the downside to testing unexported functions.

You will learn about common pitfalls to avoid in order to write more testable code. You will learn how to incrementally fix code that has already succumbed to many of these pitfalls, allowing you to avoid a massive PR that makes your reviewer cry inside.

When you run into an application with a global DB variable you won't need to give up on testing. You will learn exactly how to make small, manageable changes to the code that allow you to start testing it almost immediately.

The next time you are asked whether the data store should be mocked or if a real SQL database should be used you will be able to discuss the pros and cons of both approaches with your teammates and decide on a proper plan of action.

After completing this course you will have the knowledge and the skills necessary to start testing your own projects. You will still have to put in the work, but the mystery, the confusion, and the frustration will be gone.

In short, you will be on your way to becoming the de facto testing expert on your team. You will be on the path to making your team's software a happier, healthier place to spend your day. Heck, you might even be on your way to a raise or a better offer! πŸ˜‰

Ready to learn how to test in Go?

or learn about the course below

Course Overview

Test with Go is broken into two major sections: Lessons and Projects

Put together, the lessons and projects span 107 videos and total over 17 hours of content.

In the lessons we focus on learning the techniques necessary to test our applications. We will learn the basics, like how to write your first test and what table driven testing is, but we will also cover more advanced testing techniques like:

We will spend some time using small, isolated examples in order to learn each technique, but those will gradually become more realistic as you become familiar with testing. Before long we will be looking at tests that use a real SQL database, test helpers that enable us to test HTTP endpoints that require authentication, and more.

In the projects we will take everything we learned in the lessons and practice applying them while building real software. We will look at some of the most common mistakes you can make when designing an application, as well as how to gradually refactor your code to make it more testable. We will see first-hand how to separate your integration and unit tests, allowing you to write tests for an API client that can both be run locally and online with the real API. We will even look at how to export some of those helper functions, making it easier for others who use your libraries to write tests.

More can be seen in the individual Lessons and Projects sections below.

I finished my internship this week. The knowledge I got from your book helped me get a better offer (compared to the average around here), and I'm glad. Thank you.
Jonathan B.
Software Engineer

The Lessons

The lessons consist of 84 videos that will gradually walk you from the most basic exercise - like writing your first test - all the way to advanced techniques like interface test suites, dependency injection, and more.

All of the lessons are broken into sections, making it easier to quickly jump to the subject you want to learn or review. That means a years when you want a quick reminder on testing subprocesses you can quickly find the section you need and get back to testing your code with minimal downtime.

Section 1: What is testing, and why does it matter?

What is a test?

Why do tests matter?

Writing great tests

Section 2: Tests are just Go code

Testing with a main package

Testing with Gos testing package

What happens when we run go test

Section 3: Naming conventions

File naming conventions

Function naming conventions

Variable naming conventions

Section 4: Failing tests

Ways to signal test failure

When to use Error vs Fatal

Writing useful failure messages

Section 5: Examples as test cases

A basic example as a test case

Viewing examples in the docs

Unordered example output

Complex examples

Examples in the standard library

Section 6: Testing multiple cases

Table driven tests

Generating table driven test code


Shared setup and teardown


Section 7: Parallel tests

Running tests in parallel

Parallel subtests

Setup and teardown with parallel subtests

Gotchas with closures and parallel tests

Section 8: Testing race conditions

What is a race condition

The race detection flag

Testing explicitly for race conditions

Section 9: Comparing objects for equality

Simple comparisons

Reflect's DeepEqual function

Golden files (brief overview)

Helper comparison functions

Section 10: Testing utilities

Building things with helper functions

Generating test data

Gos quick testing package

Public testing utilities

Section 11: Controlling which tests are run

Running specific tests

Running tests for subpackages

Skipping tests

Custom flags

Build tags

Section 12: Additional testing flags


Verbose testing

Code coverage

The timeout flag

Parallel testing flags

Section 13: External and internal testing

Differences between external and internal

How to write internal and external tests

When to use external tests

Exporting unexported vars, funcs, and types

When to use internal tests

Section 14: Types of tests

Overview of test types

Unit tests

Integration tests

End-to-end tests

Which test type should I use

Section 15: State

What is global state

Testing with global state (if you must)

Section 16: Dependency injection (DI)

What is dependency injection

DI enables implementation agnostic code

DI makes testing easier

DI and useful zero values

Removing global state with DI

Package level functions

Summary of DI

Section 17: Mocks, stubs, and fakes

What is mocking

Types of mock objects

Why do we mock

Third party packages

Faking APIs

Section 18: Interface test suites

What are interface test suites

Interface test suite setup and teardown

Interface test suites in the wild

Section 19: Testing with HTTP



Build HTTP helpers

Section 20: Golden Files

What are golden files

Updating golden files

Section 21: Testing subprocesses

What is a subprocess

Running the subprocess in tests

Mocking simple subprocesses

Mocking complex subprocesses

Section 22: Testing with time

Why are dates and times problematic?

Inject your time and sleep functions

Testing timeouts

Section 23: Bonus material

Colorizing your terminal output

Coverage info function

I realize you are looking for ways to improve, but I don’t have anything negative to say about the videos you sent me to review. I love your approach in these lessons. Everything is explained well and I can’t wait for the course release!
Nestoras Stefanou
Software Engineer

The Projects

There are three projects in this course:

Each project is built from the ground up with the goal of teaching you about testing in real software. For instance, we will intentionally make mistakes that make our code hard to test then explore ways to make it more testable. Or in other instances we might discuss the tradeoffs of one approach vs another before ultimately moving forward and writing any code.

The videos for each project are shown below, and if you have any questions don't hesitate to reach out and ask.

*The projects are only included in the COMPLETE package

Project 1: form

A Go package (AKA a library) used to generate HTML forms from Go structs

01. Topics covered in the form project

02. The first test

03. Our first bug

04. Handling multiple fields

05. Field values

06. Checking for specific attributes in a test

07. Unexported fields

08. Non

09. Pointers to structs

10. Supporting more types

11. Generating HTML

12. Discussing struct tags and tests

13. Parsing struct tags

14. Applying struct tags

15. Golden test files

16. Struct tag tests in TestHTML

17. Rendering errors

18. Rendering errors

19. Detecting breaking changes with tests

Project 2: stripe

An API client used to interact with a few of the Stripe payment API endpoints

TODO: Fill this in

* Project 2 is not 100% complete, but will be gradually added to the course over the coming weeks. I expect project 3 to be completed and added here by mid-November.

Project 3: swag

A web application that allows users to order sticker packs using both the form and stripe packages we create in the first two projects

TODO: Fill this in

* Project 3 is not 100% complete, but will be gradually added to the course over the coming weeks. I expect project 3 to be completed and added here by the end of November.

I expected to learn some useful testing techniques and strategies, which I most definitely did, but thinking about what Jon teaches in this course has begun to change the way I think about writing code in general; an unexpected benefit.
Software Engineer

Course Packages

Complete Package
Access to everything. The lessons, the projects, the source code, and future updates.
107 videos totalling over 17 hours of content.
Stream or download the videos from any device. You could be learning to test with Go even when you don't have internet access!
Access to all the source code used in the course
Free course updates - anytime I update or add any new content you will get instant access to it. That include new lessons, projects, etc.
Learn how to test a Stripe payments API integration
Access to the exclusive Test with Go course Slack. Ask questions and learn with both me and others who purchased the course
Lessons Package
Access to all the lessons and their corresponding source code.
88 videos totalling over 13 hours of content
Stream the videos from any device
Access to all the source code used in the lessons
Free lesson updates - anytime I update the lessons you will get instant access to the updated material
Access to the exclusive Test with Go course Slack. Ask questions and learn with both me and others who purchased the course

Buying more than one copy?

In addition to individual packages, I also offer team packages. These include everything in the complete package, but you get a discount for buying multiple copies. You can view the team packages and their pricing here.

You have the best practical learning materials available. I've been studying Go for more then one year and saw lots of materials. But yours stuff is the best!
Alex D.
Software Engineer

Frequently Asked Questions

What if I don't like it?

If you are unsure about the course, I recommend purchasing the package you feel is best and streaming a few of the videos to see if the course is right for you. If it isn't, send me an email and I'll issue you a refund.

My only real restriction with refunds is in extreme cases - like if you buy the course, download a large portion of the videos, then ask for a refund shortly afterwards. I have had issues with cases like this in the past, so with this course I am reserving the right to refuse a refund in what I consider extremely suspicious cases.

How long will I have access to the course?

The course doesn't expire. Once you purchase, you will always have access to the videos.

If you are worried, the complete package includes a way to download all the content so that you can back everything up on your own devices as well. You know, just in case I get hit by a truck or something. πŸš› *beep* *beep*

What formats are the videos in?

The videos are hosted with Vimeo and are streamable through their embedded player. If you purchase the complete package I also offer DRM-free, high quality 1920x1080 mp4s that you can download.

Where is the section on TDD?

The short answer? There isn't one.

We use TDD some in the projects, but it isn't taught as a standalone concept. That said, everything taught in this course can be applied to TDD with relative ease.

Do you offer student discounts?

Yes, students of any kind (high school, college, bootcamp, whatever else) can send me an email with any sort of proof you are a student and I'll send you a link to purchase the course with the student discount.

Just a heads up - during the launch sale the student discount isn't quite as large because the course is already discounted heavily.

Do you offer team packages?

Yes, I offer team packages. These include everything in the complete package, but you get a discount for buying multiple copies. Pricing for the team packages is shown below.

  • 3 Developers - $599
  • 5 Developers - $799
  • 8 Developers - $1099
  • 10 Developers - $1299
  • 15 Developers - $1799
  • 20 Developers - $2299

Larger packages are available upon request. You can purchase team packages here.

(Team packages already reflect the launch discount)

About the Author

Jon Calhoun is a full stack web developer who teaches about Go, web development, algorithms, and anything else he finds interesting. He has been a guest on Go Time, a popular Go podcast, and also spoke at GothamGo 2018 about focusing on simplicity when writing software.

Previously, Jon founded EasyPost, a shipping API that many fortune 500 companies use to power their shipping infrastructure, and he worked at Google as a software engineer. You can also find him on twitter @joncalhoun

You can find more of Jon's work, including other FREE courses and tutorials he has created, below.

Test with Go was created by @joncalhoun. The awesome gophers you see above were designed by @egonelbre and slightly tweaked by me (if you see a mistake, it was probably me).
Β© Jon Calhoun 2018. All rights reserved.